Getting Started With node.js and socket.io - Part 2
In my last post I went through installation and setup of some great new tools: node.js and socket.io. Now that we have node and socket.io installed, its time to play around a bit to understand how to use these new toys. In this post I'll be writing a simple http server and some client-side html/javascript to go with it. (Note: I'm assuming readers have a basic understanding of html and javascript)
My goal here is to go step by step, to see each piece fit together. People more experienced with client/server programming concepts may want to skim a little. You can also download the test code created here as files at the bottom of the post.
As a sanity check, make sure node is installed and in your path by typing
You should see something like
Now we're ready to write some code. Let's start with the server. Navigate to the directory you want to test out of, and make a file called server_test.js for your test server:
Open this file in your favorite text editor. Start by defining some variables at the top:
We're only including the bare essentials here, enough to start our server, receive requests, and use socket.io (we won't even use socket.io yet, but we'll get to that soon). Now let's define the server
Ok, check out the block of code. We are creating an http server object by instantiating that server variable we defined above using the http library. We are then defining its behavior by parsing any urls it receives and throwing the path of the url into a switch/case statement. Notice that we could define this behavior based on anything we wanted, not necessarily the url path. Here we have just defined a case for path '/', so our server will only respond to requests to the root path. For these requests, it will send "Hello!" back to the client. For all requests to other paths, we have defined the send404 function, which will return 404 to the client. We will add more path handling as we go on.
Finally, we have told our server to listen on port 8080. Now, fire up the server!
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You won't see any output in the server terminal window, but the server is now running. Bring up a second terminal window to issue some requests to test the server. In a second command window, send a root request to the server with
You should get a response similar to:
I'm using this snazzy blue terminal window for client-side commands, and sticking with green-on-black window for server output. Now we know our server can respond. Huzzah! Celebrate as necessary, and then its time to move on to bigger and better things. This server doesn't do much, and our client is just a command line. Let's start by adding some functionality to our server, courtesy of socket.io.
We've added quite a few things here, let's take stock. First, I've required the fs library, to access to some file I/O functions. I've also changed the response values to html, since this is an http server, after all. I've also created a path for a socket-io-test.html page, which I'll create next, and put a link to that page in the response for the root path.
Most importantly, I've added some socket.io code, which you can see at the bottom of the page. First, we tell socket.io to listen to our server object. Now it has access to all traffic coming over that server, and can perform tasks based on it. Then I just tell socket.io what to do for the various events it will encounter: 'connection', 'message', and 'disconnect'. In this case, I'm just going to have it send some output to the console logs that we can follow. Clean and simple, right? That's the beauty of socket.io. Now I have to write that client socket-io-test.html page I've lead everyone to believe exists. Ok, I can man up. Here goes:
Take a look at the html/javascript above. First, on the html side, we just have three buttons and a div. These will perform standard actions from client to server. The div is for displaying status from our socket.io object. In javascript, we've defined a client-side socket.io object, which looks like:
Since we are using localhost, we pass in null for the host parameter. We could also pass in 'localhost' to achieve the same effect. We then define behaviors of the socket object using
For example,
which calls our status_update javascript function when the socket connects. Ok, time for a test. Start your node server again, to get all of the changes we made (shut it down if it was still running, then restart). Check the server command line - since we now have socket.io running on the server, startup output should look something like
Open up a browser and go to http://localhost:8080. You will see
Theres the link we added to the root path server response of the server - click it to go to the socket.io test page we just finished. You should see:
Now click the Connect button. You will see "Waiting for input" change to "Connected", meaning our socket.on('connect') function was invoked. Go back to the server terminal window:
That's it! Now you have a working socket.io server and a client page to interact with it. We've gone through the basics of client/server communication, and you should be able to expand this example code into something much more functional with a little javascript.
Download Files: